Sphero – Litter Round-up

Background

How often have we seen rubbish littering the ground at school and throughout our community? Perhaps robots could be used to help with our litter dilemma. Sphero BOLT is a fully programmable robot, which is an excellent STEM based tool. In this design thinking challenge, students will design and create a device to clean-up rubbish using Sphero Bolts. This session promotes creativity, problem solving, imagination, collaboration, and communication skills.


Prior Knowledge

No prior knowledge required.

Duration: 1.5 hours per group


Key Learning Question

How can we effectively use Sphero Bolt to clean up rubbish?


Learning Intentions

In this program students will:

  • Create a litter clean-up device that can fit on Sphero Bolt
  • Learn how to use block coding with Sphero Bolts
  • Learn how to create an image & animate that image on the matrix and how to apply sounds
  • Share information about rubbish
  • Learn how to block code the Sphero Bolt to move around collecting rubbish

Activities

Students will:

  • Block code a Sphero Bolt
  • Create an animated image on a Sphero Bolt
  • Plan a path for a Sphero Bolt, considering angles and bearings, speed and time
  • Reuse items that would normally be thrown away to make a device that fits over the Sphero Bolt that can be used to clean up rubbish on the ground

Victorian Curriculum 2.0

Science – Science as a human endeavour

  • Scientific knowledge changes over time, often resulting from collaboration or by building on the work of others, and leads to advances in science (VC2S6H01)
  • Scientific knowledge, skills and data can be used by individuals and communities to identify problems, consider responses and make decisions (VC2S6H02)

Science – Science inquiry

  • Equipment can be used to observe, generate, measure and record data with reasonable precision for repeated measurements, using digital tools as appropriate (VC2S6I03)
  • Scientific ideas, findings, patterns, trends and relationships can be communicated for a specific purpose and audience, using various presentation formats, scientific vocabulary and digital tools as appropriate (VC2S6I06)

Digital Technologies – Creating digital solutions

  • Implement algorithms as visual programs involving control structures, variables and input (VC2TDI6C04)
  • Evaluate existing and student-created solutions against the requirements and their broader community impact (VC2TDI6C05)